The feed clicks on. Rather than his apartment, Milo is sitting at a desk in what appears to be a ship's cabin. The cabin follows the usual Gallente design ethic. Organic curves seem to permeate everything, and surfaces have a strange metallic sheen. The colours differ slightly from other Gallente frigate interiors. Reds and oranges, The corporate colours of Roden Shipyards, are prominent here.
Well, it seems I've managed to get myself into a real mess. After a night of heavy drinking to celebrate Heyna's admittance to Ghost Festival, I made the particularly stupid decision of taking the Heroiné out without trying to recover from the previous night. Now I'm stuck in Promised Land with a large fleet hunting me down.
He glances over his shoulder towards the door.
The crew don't seem too bothered by the fact that they're going to be stuck on board this ship for a couple of days while we wait for the system to clear out. I suppose they're used to living on board. I doubt I will cope quite as well.
I can't help but feel I've been slacking recently. Half of my targets are escaping because I make my approaches too obvious, Celia seems to be avoiding me, and now this.
I'm sure it'll turn out I embarrassed myself with Heyna in the Skyhook as well. I didn't get a chance to talk with her before I was cleared for docking. I do hope it wasn't anything stupid.
The feed closes, and the log ends, a Roden Shipyards logo flashing onscreen for a moment before the screen goes black.