Sunday, 8 August 2010

Pyrrhic Victory

Milo appears on screen. As per usual, he looks somewhat tired, although his workbench is clear of papers and parts. He attempts a smile, then shakes his head and sighs.

This is going to be brief. I'm dealing with a mountain of paperwork after the engagement with the Kadeshi the other night. I'd like to think we came out on top, but it was a bit of a pyrrhic victory. Whilst we successfully decimated their entire sub-capital fleet, Knights of Kador and Stillwater sustained heavy losses.

Aside from that, it's not been a bad week. We've picked up an eager new capsuleer recruit going by the callsign of 'Con Script'. He flies his Rifters with enthusiasm and competence, and seems to be settling in pretty well.

I also had a 'nearly successful' engagement with a Ferox off the station in Amod. Sadly I wasn't paying attention and burnt out my entire top rack just as his shields gave way. It was an enjoyable fight though, and I managed to salvage about 60% of the crew's escape pods and some of the drones I had in space about 20 minutes afterwards.

Oh yeah, and AI's latest venture, Beansnakes, seems to be going pretty well. We've already seen a lot of business in our branch in Amod, and have seen even more shipments of out 'Booster Blends' going out across the cluster.

I'm planning on taking a long weekend out in Syndicate to get away from it all. it's about the only place that no-one can track me to pester me.

Milo rubs his eyes, pauses for a moment and closes the feed.

Wednesday, 14 July 2010

CSM Minute Thoughts

So it seems the latest CSM Minutes have been published.

Frankly, I'm up in arms about them like everyone else. Almost every issue that came up was ignored in favour of 'work on Dust and Incarna' I'm all for both of those, but they really shouldn't be siphoning all dev time away from CCP's main product. I actually recall them stating that Dust/Incarna had separate teams so dev time *wasn't* siphoned off, but evidently that's not the case anymore.

As someone who's been playing 3+ years, and is thoroughly addicted to the game, it's quite painful to see CCP making decisions like this. It's tempting to drop my sub, but I don't really have anywhere else to go. In any case, I'm optimistic that the uproar will give CCP cause to have a rethink.

One of the big issues surrounding this whole fiasco is the big lack of serious competition for CCP. There's no established/decent Sci-Fi MMOs out there at the moment, so they can really afford to do whatever the fuck they like.

Friday, 25 June 2010

Bio

At last! I've finally gotten around to writing a full Bio for Milo on Evelopedia!

Tell me what you think, and jab me in the ribs if it's too mary-sue-ish.

-Milo

Wednesday, 23 June 2010

Infodump: Enyo Interior

I wrote this some time ago for some small-scale RP I was involved in out in Genesis. Thought I might as well make it public, as there's not much else I can use it for now. Enjoy!

The Interior of the Enyo follows the usual Gallente design ethic. Organic curves seem to permeate everything, and surfaces have a strange metallic sheen. The Enyo’s Interior differs slightly in colour from other Gallente frigate interiors. Reds and oranges, The corporate colours of Roden Shipyards, are prominent here.

Being a Capsuleer’s ship, the Bridge is dominated by the Hardware needed to connect the Pod with the rest of the ship. The original bridge controls have been removed, leaving a large empty area behind. On this particular ship, it’s being used for extra storage, with crates of Hybrid Ammo piled up against the walls.

From the bridge, Three long corridors are visible. Two of these are maintenance, and lead up either side of the ship, branching off at regular intervals. Most of these branch off to Gun and weaponry mounts, and are rarely used when the ship is in flight, as the guns are controlled from a central source. Where the two corridors meet at the back of the ship, there are passages leading off to rooms which provide various engine and thruster functions.

The Central corridor leads to the Core of the ship, where controls for mounts, Sensors and Navigation can be found. The crew’s quarters can be found up here as well, close to the various control rooms in the event that the ship is ‘caught napping’
Typically, Assault frigates house crews of 5-10, depending on the model, but with the introduction of capsule technology, this number was drastically reduced, with some of the lower tech frigates not needing crew at all. However, the design of the Enyo requires a minimum of five crew members at any time to Operate.

The Crew’s quarters accommodate for Ten, with a single room set aside for the captain.
Each room contains two bunks, washing facilities, and various privacy screens. Being of Gallente design, the rooms also contain various functions that make life for the users more comfortable, with elaborate systems that allow for a change in the colour of the walls, and a database full of Holoreels to pass the time when the ship is inactive.
The Crew quarters also comprise of a Central Space, in which the crew socialise, eat and entertain themselves, and a small kitchen.

The captain’s room is much like the others, except the second bunk has been removed to make way for a desk, and a piece of equipment trailing various wires, that allows for basic interfacing with the ship for short periods of time. The room is not bigger, or more elaborate than those of the crew’s, Roden’s designers recognised that relative deprivation could occur, and took steps to avoid it when designing the Enyo.

Finally, nestling at the core of the ship, are the control rooms. These are packed full of tools that allow for manipulation of the ship, whilst under guidance from the Pod. Various override systems allow the Capsuleer to put his or her foot down upon any unwanted activity, but for the most part, only co-ordination is required. Crew members will plug themselves into various interfaces that are geared towards operating a specific part of the ship, and that receive Instructions from the Pod at the bow.


Thursday, 3 June 2010

Ch-ch-changes

So I think I might finally start posting OOC as well as IC and start tagging my posts properly. 

Previously I think it was partially laziness, and partially lack of opinion that had me avoiding Out-of-character posts. Now I finally find myself running a corporation again, I feel like I (might) at least have something to say.

AI seems to be shaping up better than I expected, although trying to get people together to do stuff feels a little like herding cats at times.

Anyways, that's all I'm going to say for the second. Lil' worried I might let slip about some of my corporate plans™

Saturday, 8 May 2010

Signing On

The docking clamps held the Cyclone-Class Battlecruiser in place, as maintenance teams moved to and from the rigging platforms like swarming ants...

"Next"

Kitty nearly jumped out of her seat. She tore her gaze away from the window, hastily brushed herself off, and headed into the office. The room was plain, unadorned, yet dominated by the same window looking out into AI's private hangers that Kitty had glued herself to in the waiting room earlier.

As Kitty approached the desk. A tired-looking Sebiestor woman sat behind it, she smiled briefly, and gestured for Kitty to take a seat.

"Ms Stalls wasn't it?"

"Yes Ma'am"

The Sebiestor glanced at her datapad.

"And you were applying for an engineering position on-board the Corelatis Amurru, correct?"

Kitty gave a nod

"Any specific reason for picking out the Amurru over the other ships in dock at present?"

"It pays well, and I've done a lot of theory work around ships like the Cyclone. Know all the stuff behind working shield arrays and- yeah, well I figured It seemed the most relevant to me" She swallowed nervously.

"I see- Well, I've reviewed your application, but there's a few things I'd like to clarify before we hire you. First off, you said you moved to the Amod SoE Station from Allilere when you were about 19, Where exactly in Alillere were you?"

Kitty could hear two men talking through the door at the back of the office. She couldn't make out words, but one of the voices seemed oddly familiar.

"Ms Stalls?"

"Oh- the Aliastra Depot. I've been in space all my life. Never really had the chance to go planetside"

"Right, and why exactly did you move to Amod?"

"Lack of employment"

"Alright, and would be your first time on-board a combat vessel, correct?"

"Yes, it is. Is there any specific training I have to go through?"

"A fair amount, but most of that will be covered whilst the ship is still in dock." The Sebiestor paused for a second, entering something into her datapad. "Alright, I think that was all we needed to cover. Report to Dock D4 with any personal effects you want to bring aboard. You'll be assigned a cabin somewhere by the ship's Admin division. I've forwarded regulations on what you can take aboard to the neocom address you provided with your initial application.
Any questions?"

"No Ma'am"

"Alright, I think we're done here. Dismissed"

Kitty pushed her chair back, stood up, and headed for the exit. Just as she was leaving, she heard a door opening behind her. She ignored it, and left the office, her heart pounding.

Thursday, 29 April 2010

Unread

Sender: 9-GYL Intaki
Recipient: Milo Caman
Subject: Re: Offer
Message Sent: 28.04.112 14:32
Status: Unread

Dear Mr. Caman
I am writing to you from [OMITTED] in regards to a database entry you left with us some time ago whilst in at the Intaki Syndicate Bureau in 9GYL-O.
It seems that your idea has caught the attention of [OMITTED] and is now eligible for funding from us.
As we understand it, you recently terminated your employment with the Angel Cartel. We hope you'll consider getting back to us on this offer. It could do great things for Syndicate.

Regards

[OMITTED]

Tuesday, 20 April 2010

Cracks in the Glass

The feed starts up. Milo's empty desk is seen to a second, before the scene flicks across to what appears to be security footage of a nightclub. The quality is poor, but not so degraded as to miss a lone figure sitting hunched at the bar.

Over the course of an hour, the figure apparently orders a large quantity of spirits, taking the drinks as they come. Shot glasses sprout like mushrooms, before being cleared away by the woman at the bar.

After some time, the figure tries to stand up, collapsing to the ground in a heap with a glass in his hand. It falls, shattering on the tiles. The figure is hauled away by two burly security guards, and life at the nightclub resumes as normal.

The feed closes, flicking briefly back to Milo's empty apartment before going blank.

Saturday, 13 March 2010

A New Start

The Camera drone boots up with a whirr, There's a clunk and the whirring stops. The screen slowly focuses on Milo, sitting at his workbench again. He looks exhausted, but he's smiling.

So yeah, it's been a while.

He stretches, and moves off screen. The sound of a liquid being poured is heard, and Milo reappears on-screen with a steaming mug of coffee.

I- I think after all I've been through up in Syndicate over the past few months, I'm going to make a new start, a new beginning.

He pauses to sip his coffee and continues

The techs out in 9-GYL were- just fantastic. I don't think my implants should ever trouble me again. There's so many interlocks and safety features now, It's probably possible to just yank them out without disabling them first. Not that I'm going to try that of course.
I kind of gained a new perspective out there as well, y'know? How lucky we are. I mean- I thought that low security stations were a bit run-down, but some of the places out in Syndicate-

He gives a shudder, closing his eyes for a moment.

Anyway, New Start. I've been spending way too much time on-station of late, and I need to get out on patrol again. I should be back on my feet technically and work-wise in a few days, ANN is running smoothly on it's own for now.

He grins

Camera off. I have work to do!